Building Chromium for arm Macs requires additional setup. Full rebuilds are about the same speed in Debug and Release, but linking is a lot faster in Release builds. Isdebug = false in your args.gn to do a release build. Iscomponentbuild = true in your args.gn to build many small dylibs instead of a single large. The Blender executable will be located in./build/bin. To change this location, see make help or manually run cmake. Be sure to generate the build files in a directory other than the source directory. Many CMake options can be set to customize the build. See Build Options for how to configure them. Setup for Developers. RDMnet is a library that implements an upcoming ANSI standard, BSR E1.33: Message Transport and Device Management of ANSI E1.20 (RDM) over IP Networks, commonly referred to as RDMnet. The RDMnet library is designed to be portable and scalable to almost any RDMnet usage scenario, from lightweight embedded devices to large-scale data sending.
Important Note: Read Me First
THIS SOFTWARE IMPLEMENTS A DRAFT STANDARD, BSR E1.33 rev. 77. UNDER NO CIRCUMSTANCES SHOULD THIS SOFTWARE BE USED FOR OR INCLUDED IN ANY PRODUCT AVAILABLE FOR GENERAL SALE TO THE PUBLIC. DUE TO THE INEVITABLE CHANGE OF DRAFT PROTOCOL VALUES AND BEHAVIORAL REQUIREMENTS, PRODUCTS USING THIS SOFTWARE WILL NOT BE INTEROPERABLE WITH PRODUCTS IMPLEMENTING THE FINAL RATIFIED STANDARD.
Introduction
RDMnet is a library that implements an upcoming ANSI standard, BSR E1.33: Message Transport and Device Management of ANSI E1.20 (RDM) over IP Networks, commonly referred to as RDMnet. The RDMnet library is designed to be portable and scalable to almost any RDMnet usage scenario, from lightweight embedded devices to large-scale data sending and routing operations.
To jump right into the documentation, check out theModules Overview.
What is RDMnet?
RDMnet is an extension of RDM, a protocol for discovery and remote configuration of entertainment lighting and other equipment. In RDM, messages are transported over the physical layer specified by DMX512, which is ubiquitous in the entertainment lighting world and is becoming more prevalent in architectural lighting and other applications.
The main feature of RDMnet is a standard method to transport the messages defined by RDM in an IP network. RDMnet contains several key features to accomplish this end and to build on RDM:
Built-in scalability, including considerations for a many-to-many relationship between controllers and responders
Zero-configuration setup, leveraging mDNS and DNS-SD for network discovery
Standardization of the behavior of interfaces between IP and DMX512 (commonly referred to as gateways)
For an overview of how RDMnet works, check out How RDMnet Works.
Platforms
RDMnet is currently ported for the following platforms and toolchains:
Windows
Microsoft Visual Studio (x86 and x86_64)
Building RDMnet for Your Platform
Prerequisites:
For all applications: Microsoft Visual Studio. Currently the only toolchain for which lwpa (and thus RDMnet) is ported. Visual Studio 2017 Community Edition is free, without restriction, for open-source projects. It is available here. Make sure to install Visual C++ as part of the Visual Studio installation.
For controller, broker and device: An implementation of DNS-SD/mDNS. There are two options for this:
Apple's Bonjour service implements DNS-SD/mDNS. Note that you must have an Apple developer account to download the Bonjour SDK for Windows, and that bundling Bonjour with a Windows application may be subject to additional licensing restrictions from Apple. The SDK is available here. Define RDMNET_WINDOWS_USE_BONJOUR_SDK=ON at configure time to use the Bonjour SDK.
ETC's fork of Bonjour, maintained here. ETC maintains a fork of the Apache-licensed Bonjour code which can be used as a DNS-SD/mDNS provider on Windows. Download the binaries from the Github releases page and specify their location with MDNSWINDOWS_INSTALL_LOC, or simply clone the mDNSWindows repository at the same directory level as RDMnet to build from source.
For controller: Qt (>= 5.9.7) open-source. Qt installers are available here. To point CMake at the Qt dependency, there are two options:
Set a system environment variable called QTDIR which points at the Qt installation directory (i.e. .../Qt/5.9.7/msvc2017_64)
Provide the Qt installation directory as an argument to CMake: ``` cmake -DQTDIR=[...]/Qt/5.9.7/msvc2017_64 ```
RDMnet is built with CMake, a popular cross-platform build system generator. CMake can also be used to include RDMnet as a dependency to other projects, i.e. using the add_subdirectory() command.
To configure and build RDMnet on its own using CMake, follow these steps:
Download and install CMake version 3.3 or higher.
Clone (or download and extract) the RDMnet repository:
Create a directory in your location of choice (a directory called 'build' at the repository root is recommended) to hold your build projects or Makefiles:
Run CMake to configure the RDMnet project:
$ cmake .. [or cmake path/to/RDMnet/root as applicable]
You can optionally specify your build system with the -G option; otherwise, CMake will choose a system-appropriate default. Use cmake --help to see all available options.
By default, a configuration will be attempted that will build all of the example applications. This behavior can be tweaked:
$ cmake -DRDMNET_BUILD_CONSOLE_EXAMPLES=ON .. # Exclude the Qt example app
$ cmake -DRDMNET_BUILD_EXAMPLES=OFF .. # Do not build any examples
Use CMake to invoke the genreated build system to build the RDMnet library and example applications (if applicable): If you are generating IDE project files, you can use CMake to open the projects in the IDE:
Controller only:
To run or distribute the controller executable outside of Visual Studio, run the windeployqt application on the RDMnetControllerGUI.exe binary in its final location; e.g.
Dependencies
lwpa
RDMnet depends on the LightWeight Platform Abstraction (lwpa) library for platform abstraction. lwpa is automatically included as a submodule for RDMnet source builds. See the documentation for lwpa.
RDM
RDMnet depends on the ETC's RDM library for RDM protocol support. RDM is automatically included as a submodule for RDMnet source builds. See the documentation for RDM.
Bonjour SDK for Windows or ETCLabs/mDNSWindows
If using the Bonjour SDK for Windows: v3.0.
If using ETCLabs/mDNSWindows: v1.2.0
Qt
The controller depends on Qt 5.9.7 or higher. You can download the open-source version of Qt without an account here.
Build Rdm From Source For Mac Osx
Platform Dependencies
The platform ports of RDMnet have the following dependencies:
Build Rdm From Source For Mac Catalina
Windows
Windows XP SP1 or higher
Art-Net, sACN/E1.31 and DMX512 are the most commonly used lighting control protocols with roots in simple theatrical light dimming. These days almost any lighting or stage effect equipment may be controlled using these protocols including moving lights, LED screens, fog machines and laser displays.
DMXking USB DMX and eDMX hardware is designed for use with computer based show control software. It replaces an entire lighting console allowing the user to perform sophisticated shows with little more than a laptop. There are many free and commercial software packages available and by selecting Art-Net or sACN as your DMX device compatibility is guaranteed even with high end lighting consoles. For USB DMX applications our compatibility with the Enttec Pro protocol assures compatibility in almost every situation.
We've made a list of pacakges and also highlight several popular ones with additional information about setup and configuration.